r/gaming 15h ago

PlayStation’s Future Has Never Looked Bleaker

https://www.ign.com/articles/playstations-future-has-never-looked-bleaker
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u/Scoo_By PC 9h ago

190 games being worth playing and actually playing isn't the same, unless I get paid to play games.

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u/iamergo 5h ago edited 4h ago

No game is for every single person — save for maybe Stardew Valley. Games have a TA. Solo-deving a game for a couple of years and selling 20,000 copies at $10 a pop is a good time investment, even if you lose over a half of that to Steam's cut, taxes and eventual sales. And 20,000 copies really isn't that much compared to what major indie successes sell. So if you have a great idea, the patience and the know-how to make a good indie game, the audience is there, and it's worth doing.

Edit: Remember a few months ago someone posted a video on this sub of this German indie dev crying on camera when he opened his Steam sale stats after a week of releasing his game? It was a fantasy tower defense I'd never heard of before and a game I would never consider playing or making myself, but there he was, a few hundred thousand big ones richer a week after release. My point is, your own taste, monetary situation and amount of free time do not define what the indie video game market is like.

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u/WorkFurball 6h ago

And in reality maybe 9 of those at best are actually truly worth playing.