you mean like nearly every other AAA release in the past 5-10 years? This isn't an outlier, its more of the same. Yellow paint on-rails single-player games are the norm, not an abnormality.
The reality is that the vast majority of gamers don't care about the same things that you or I do, and don't want a challenge. Wolverine will still sell well, because it has the IP and its a spectacle of a game, even if its not what the hardcore audience wants.
This game seems especially egregious. Not only does it have the fairy-trail from the Fable games. But it also marks your fairy-trail with a marker the moment you step two feet away from it. And treasure chests in the world have visual and audio alerts that you can see from across the level. They're not hidden goodies. You literally can't miss them. And they're annoyingly calling to you the whole time until you open them
This isn't just AAA hand-holding. This is mobile-game-for babies level of hand-holding
The trails were necessary in The Witcher because it's an open-world game, and you were generally being lead to small clues. The extra help isn't necessary in a linear action game with tiny levels.
this can all be patched out pretty quickly and no other reviewer mentioned it. I wouldn't be surprised if this is out on the day one patch. I love Ralph's videos but he can be way way over critical. a 7/10 game is not a bad game.
I am not a Kojima lover so this whole Physint thing doesn't make sense to me.
One of the other replies said it was probably accessibility options that were either on by default, or glitched on (Edit: Everyone is saying this is not the case, and the only accessibility option in the menu is for the QTEs? Lol...)
But I'm mixed on how I feel about that. Because without that insulting and rage-inducing nonsense, then we just have a painfully mediocre Wolverine game. And we all expect better than that from both Insomiac and Wolverine. I mean hell, Wolverine Origins was a fantastic game despite being tied to a terrible movie
The idea of a sub-par Wolverine game is crazy, but here we are. When you're not going after obnoxiously obvious treasure chests, your main objective seems to be swatting glowing bobbles in the environment that supposedly powers the bad guys
And I doubt all the white tarps and paint that signify where go are part of the accessibility options, and people have been fed-up with the yellow paint guides for a good decade or more
There's just so much about this game that makes me ask "..why?". How do you go from Spiderman to this
Nah im fairly sure a LOT of that can be turnt off, but apparently you cant turn off the fairy trail? wtf... Also the game Insomniac was making with each claw bound to trigger and half and full presses delivering different attacks. Also different claw sets had different combos etc. Sounds like they really wanted to have a proper combat game with deep combos/moves etc I guess something like DMC - apparently Sony nixed that because the control system would mean some people wouldn't be able to play the game :(
I think most AAA games are more subtle about it and there has also been some pushback on it. Games like Elden Ring being massive hits has given some devs confidence to not be so hand holdy.
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u/konq 14h ago
you mean like nearly every other AAA release in the past 5-10 years? This isn't an outlier, its more of the same. Yellow paint on-rails single-player games are the norm, not an abnormality.
The reality is that the vast majority of gamers don't care about the same things that you or I do, and don't want a challenge. Wolverine will still sell well, because it has the IP and its a spectacle of a game, even if its not what the hardcore audience wants.