r/gaming 15h ago

PlayStation’s Future Has Never Looked Bleaker

https://www.ign.com/articles/playstations-future-has-never-looked-bleaker
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271

u/Vykrom 15h ago

Just watched Skill-Up's video absolutely railing on the Wolverine game. Like what the absolute hell happened at Insomniac?? Making a mature action game that literally insults player intelligence is insane

101

u/konq 14h ago

you mean like nearly every other AAA release in the past 5-10 years? This isn't an outlier, its more of the same. Yellow paint on-rails single-player games are the norm, not an abnormality.

The reality is that the vast majority of gamers don't care about the same things that you or I do, and don't want a challenge. Wolverine will still sell well, because it has the IP and its a spectacle of a game, even if its not what the hardcore audience wants.

139

u/Vykrom 14h ago

This game seems especially egregious. Not only does it have the fairy-trail from the Fable games. But it also marks your fairy-trail with a marker the moment you step two feet away from it. And treasure chests in the world have visual and audio alerts that you can see from across the level. They're not hidden goodies. You literally can't miss them. And they're annoyingly calling to you the whole time until you open them

This isn't just AAA hand-holding. This is mobile-game-for babies level of hand-holding

1

u/Logondo 10h ago

At least you can sort of make a case for Wolverine, being that "super smelling" is one of his powers and he's great at tracking things...

That being said, that doesn't mean it makes for fun gameplay.

3

u/Hi_Im_zack 8h ago

Some light Witcher 3-esque cent trails would've been perfect

11

u/RepresentativeZombie 7h ago

The trails were necessary in The Witcher because it's an open-world game, and you were generally being lead to small clues. The extra help isn't necessary in a linear action game with tiny levels.

1

u/Logondo 7h ago

Or make it an upgrade or something.

-2

u/muckel666 4h ago

All their games are like this. God of War, Horizon, Last of Us. All these games are made for idiots with extremely infantile stories.

-2

u/VikingHat78 3h ago

this can all be patched out pretty quickly and no other reviewer mentioned it. I wouldn't be surprised if this is out on the day one patch. I love Ralph's videos but he can be way way over critical. a 7/10 game is not a bad game.

I am not a Kojima lover so this whole Physint thing doesn't make sense to me.

This whole article is absurd.

-17

u/FrostStrikerZero 12h ago

Honestly I think that stuff is part of assessibility options. I has to be...

4

u/Vykrom 12h ago

One of the other replies said it was probably accessibility options that were either on by default, or glitched on (Edit: Everyone is saying this is not the case, and the only accessibility option in the menu is for the QTEs? Lol...)

But I'm mixed on how I feel about that. Because without that insulting and rage-inducing nonsense, then we just have a painfully mediocre Wolverine game. And we all expect better than that from both Insomiac and Wolverine. I mean hell, Wolverine Origins was a fantastic game despite being tied to a terrible movie

The idea of a sub-par Wolverine game is crazy, but here we are. When you're not going after obnoxiously obvious treasure chests, your main objective seems to be swatting glowing bobbles in the environment that supposedly powers the bad guys

And I doubt all the white tarps and paint that signify where go are part of the accessibility options, and people have been fed-up with the yellow paint guides for a good decade or more

There's just so much about this game that makes me ask "..why?". How do you go from Spiderman to this

2

u/FrostStrikerZero 11h ago

Yeah I meant more the audio and visual cues... still plenty of other bad design choices

2

u/Dougalishere 9h ago

Nah im fairly sure a LOT of that can be turnt off, but apparently you cant turn off the fairy trail? wtf... Also the game Insomniac was making with each claw bound to trigger and half and full presses delivering different attacks. Also different claw sets had different combos etc. Sounds like they really wanted to have a proper combat game with deep combos/moves etc I guess something like DMC - apparently Sony nixed that because the control system would mean some people wouldn't be able to play the game :(

2

u/OwlOwliear 8h ago

I think most AAA games are more subtle about it and there has also been some pushback on it. Games like Elden Ring being massive hits has given some devs confidence to not be so hand holdy.