r/gaming 15h ago

PlayStation’s Future Has Never Looked Bleaker

https://www.ign.com/articles/playstations-future-has-never-looked-bleaker
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u/AnotherGerolf 14h ago

It's a misconception about indie, in indie game development there are literally 99 games that flop and die for 1 that succeeds, and you don't even hear about those that died having 100 players peak on release day.

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u/Goldeniccarus 13h ago

Steam new releases at this point are like 50% pornography, 40% early access open world survival crafting games that will never leave early access, 9% actually trying to be unique but not really succeeding, and 1% games that may be worth playing.

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u/DarthW00dy 12h ago

By that math that's about 200 games every year that might be worth playing since about 20000 games were released on Steam in 2025.

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u/Random_Guy_12345 7h ago

Yes, that's exactly what's happening.

There is such a release volume that, even with an abysmal hit rate, you still get a decent title every now and then.

The issue is having to filter all the garbage.

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u/ThereAndFapAgain2 3h ago edited 2h ago

200 games a year is more than “every now and then” lol

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u/Wes_Warhammer666 22m ago

The every now and then part is you having to find the non-garbage. The successful discovery only happens now and then when there's only 200 in a sea of shit.

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u/stellvia2016 57m ago

Which is why Valve has been putting a lot of effort into improving their discovery tools this year.