r/gaming Joystick 1h ago

'We're all keen to keep evolving' — Creative Assembly says Total War: Warhammer 40,000's controller support was developed alongside the game's battle system and doesn't believe the 'myth' that a gamepad can't work with RTS games

https://www.techradar.com/gaming/were-all-keen-to-keep-evolving-creative-assembly-says-total-war-warhammer-40-000s-controller-support-was-developed-alongside-the-games-battle-system-and-doesnt-believe-the-myth-that-a-gamepad-cant-work-with-rts-games
123 Upvotes

73 comments sorted by

58

u/Hump-Daddy 59m ago

LOTR BFME 2 and Halo Wars both ran great on controller I found. Sure mouse and keyboard is likely more optimal, but controller can absolutely work well.

10

u/Stebsy1234 44m ago

Yeah exactly, people keep sticking with this misconception but there’s been so many examples, supreme commander 1 and 2 C&C3 and Red Alert 3.

9

u/SqueezyCheez85 53m ago

C&C 3 also worked really well with one.

5

u/cwx149 41m ago

the age of empires/mythology remasters all have controller support that I've played with on my steam deck and while it takes some getting used to its totally usable

I probably am not setting any actions per minute records or anything but i don't care about that

4

u/Javerage 49m ago

I played Dune on Sega Megadrive and Command and conquer on PS1. I think any device with 2 analogs would be capable enough.

2

u/Von-Konigs 43m ago

There’s been loads of great strategy/tactics/4X games over the past decade or so that work well on controller. We’re definitely long past the days where it couldn’t be done.

2

u/Saedraverse 34m ago

Dude PS2 had a version of Age of Empires 2

3

u/Stoned_Gandalf420 41m ago edited 30m ago

I have no doubt they’ll get Total War 40k working on controller but it doesn’t really mean it will be an enjoyable experience. Total war requires a lot of micro management, especially on a battle map, which with a controller I feel like will be a living nightmare unless you keep the game running in slow mode 24/7 to keep on top of everything. BFME2 had the best controls for a RTS on console by far.

1

u/tall_boy147 39m ago

Two games I always compare other console rts games to.

u/WC_Dirk_Gently 3m ago

God i miss LORT BFME2

23

u/ichii3d 56m ago edited 43m ago

Honestly I'm down for this, I will most likely play this game on keyboard and mouse, but I also have a PC hooked up to my TV if I just wanna chill so controller would be cool.

My only concern is that usually consolification ends up removing scope from PC implementation and interface suffers. But I don't see that happening here considering it's such a PC dominant game. It's probably just a nice side option, instead of a distraction for development.

6

u/TonninStiflat 45m ago

It'll obviously be simplified (even further) down for this.

2

u/GregoriousT-GTNH 44m ago

Yeah that's what i fear too ...

3

u/myreq 32m ago

The UI will definitely be worse as a result unfortunately, and possibly the game mechanics as well. They should develop two separate UIs, but there is no solution to game mechanics. Since the game is quite simple already though, it might be fine, if sad that they don't add more features than in previous games. 

3

u/xNeoNxCyaN 37m ago

As long as I have the option to play the game on M&K on console I’ll be happy

7

u/KN_Knoxxius 26m ago

I dont care what excuses they will use to justify it. Its a downgrade for PC. Consoles pretty much always dumb down the games.

This is to dip into a new market, to make more money. It will affect the game for the worse.

u/SudoDarkKnight 8m ago

They put StarCraft on N64 This doesn't mean it's dumb downed in any way to cater for consoles

0

u/AnhiArk 18m ago

Afraid you are right. It's not like it can't be done, but CA has been dumbing down TWWH already over the years. I prefer 2 over 3.

Still, I'll try to remain optimistic and wait for more information about the game

2

u/sharrrper 32m ago

It just has to have a controller specific interface designed. A lot of early RTS console ports did the control scheme as "keyboard and mouse, but without the keyboard so no shortcuts and you have to clumsily move the mouse pointer with a stick"

That makes for a terrible RTS experience. If you actually build a scheme with controller in mind though it can work well.

2

u/haxic 30m ago

12y old me completed all of Command and Conquer 1 and Warcraft 2 on PlayStation 1 with a controller. Just design the UI well and add function to slow/pause gameplay, and it should be fine…

2

u/Talonsminty 27m ago

Yeah I played all the C&C tiberium games on Xbox. It did suffer for a lack of buttons but not very much. Just takes a few minutes to get the hang of.

9

u/Messyfingers 58m ago

Strategy games, with the huge amount of hot keys you end up using genuinely do not translate well to controllers in the same way that driving games aren't the best on mouse and keyboard.

Yeah you can make it work, but it's an uphill battle.

13

u/zmbslyr 57m ago

There are plenty of games that prove well thought out controls can work for these types of games.

6

u/Scholar_Artistic 56m ago

Yeah Age of Empires is absolutely fine on controller once you get it down

The only place its ever really going to hamper you is playing multiplayer

2

u/cwx149 39m ago

Yeah I've found the age of mythology controller scheme totally acceptable

As you say I'm not setting any actions per minute records but I really don't play competitive multiplayer anyway

3

u/RecentMatter3790 46m ago

why would it hamper you in multiplayer?

3

u/Scholar_Artistic 44m ago

Its mainly just a speed thing, it takes alot of practice with the controller to get close to the speeds at which you need to make things happen to keep up in a multiplayer game

0

u/esaul17 18m ago

Yeah it’s less that it just hampers multiplayer. It is a universal drag on your performance, that drag is just easy to ignore in a single player campaign balanced around the less responsive control set. During cross play against k+m players the disparity gets exposed.

u/Scholar_Artistic 3m ago

To which point if you were super serious about playing multiplayer on console and felt as if with huge amount of practice on a controller you could improve no further, you would go about acquiring a mouse and keyboard

2

u/0xF00DBABE 55m ago

I started playing StarCraft 64 for the first time recently -- I have played a ton of StarCraft I on PC going back to its release date -- and it works way better than you'd imagine. That's nearly 30 years old now!

1

u/Tall_Opportunity_521 42m ago

Thats only because youve got messyfingers...

5

u/OutsideChampion4637 51m ago

I just hope they won't dumb down the game and UI for everyone but I'm not hopefull that's the case

3

u/Tall_Opportunity_521 43m ago

Controllers have worked just fine with RTS games since the days of the mega drive. The ongoing questions around gamepads/controllers are only ever from snobby little cunts who think they are superior to other gamers because they use a keyboard and mouse.

Just ask anyone in 2009 if playing Halo wars was hard because it used a gamepad, and not a mouse and keyboard. The answer will be a resounding no.

6

u/Scholar_Artistic 1h ago

Im sure this one will go down well with pc purists

I look forward to be able to play a Total War game on console as previously mobile was my only option

I hope more Total Wars make it to console!

7

u/cslack30 45m ago

I’m primarily a PC player but I consider the fact that I can use a keyboard or a controller depending on the game a strength of the adaptability of the platform, not to mention if anyone has disabilities.

If anyone’s giving you crap for using a controller, they’re just a jackass.

12

u/Glasgesicht 56m ago

There are so many instances of UIs or entire games that were designed for controller use and are incredibly clunky on mouse and keyboard.

Though I have faith that CA at least knows their core audience well enough that going the lazy route of doing just that really wouldn't sit well with them.

3

u/BFFBomb 30m ago

Baldur's Gate 3 actually changes it's whole UI entirely and instantly once it detects use from M&K and controller. I used controller for navigation and M&K for battle and inventory management.

2

u/Scholar_Artistic 52m ago

What examples are there? I assume its going to be console games that were ported to pc?

7

u/TonninStiflat 44m ago edited 40m ago

Red Dead Redemption 2, for example.

But I suppose that is a "console game ported to pc".

GTA's probably are an example of the same, though I remember them feeling better than RDR2.

2

u/Scholar_Artistic 41m ago

Yeah unfortunately most if not all console games ported to pc are just afterthoughts done to be able to get more money out of the game

Ultimately if you dont have a console and want to play that game you will just have to put up with it or plug in a controller

3

u/cwx149 39m ago

KB+m players don't like the default Skyrim ui compared to controller players

That's part of why skyui is like one of the top mods of all time

But skyui isn't very good on gamepad

3

u/myreq 30m ago

Just commented skyrim and see this next. The games should just come with two UIs as default to be honest. 

1

u/cwx149 25m ago

That's what larian does

1

u/Unit_with_a_Soul 14m ago

an then there's paradox, who develop new UIs for their console ports, but don't include the original UI or MnK support in them.

2

u/Mad_Maddin 30m ago

Dark Souls is playable with mouse and keyboard. But sucks. I would call it unplayable. But people beat it with donkey kong bongos. So it isn't all that unplayable.

Skyrim without modded UI is kinda trash with Mouse and Keyboard as well. At least menuing.

Edit: Also a lot of racing games. As you lose the nuance on how hard you want to steer.

u/Scholar_Artistic 9m ago

Console game ported to pc? I probably shouldve said in the comment id like example of games excluding ones where the game was developed for one platform and then later ported to another or games that were developed for one platform without a regard for how it would play when released at the same time for another

1

u/myreq 31m ago

The elder scrolls skyrim was really awkward because it was made for controller. 

u/Scholar_Artistic 6m ago

Thats a game designed for consoles without regard for its pc version

Everything CA have said so far about it seems to be "We want to make it work on both"

1

u/Alistair_Macbain 34m ago

The issue are games that were disagned for controller and then ported to m+k. These games often just port tge controller controls and forget that m+k has more keys available for useful hotkeys and dont need alot of submenues to reach menu points due to mouse. That detracts from the experience. If both input schemes are properly implemented to their capabilizies only idiots will still complain.

Space marine is a good example. To kick someone or enable private I have to first press a button and use directional keys afterwards to press the buttons in that submenu.

While that is reasonable for controllers its just dumb for m+k...

2

u/ConsciousSpirit397 47m ago

Anyone who played Brood War on an N64 controller knows that’s a lie 🤣

2

u/wiccan45 26m ago

its not that controllers dont work its that they dumb down mechanics/ui so it works better for controllers

1

u/devilishycleverchap 51m ago

Welp thats not a good thing.

That means they made fundamental compromises to make it functional throughout development

2

u/Alone_Look9576 37m ago

Like what, less keybinds and more intuitive keybind set?

1

u/devilishycleverchap 30m ago

An overall less need for precision when it comes to orders in general will be a consequence. There will be helpers akin to auto aim

Like what, less keybinds and more intuitive keybind set?

What the lack of keybinds from controllers will instead result in is nest menus and things that should take one key will require a combo to open a subsequent menu or radial wheel.

This happens literally every time

1

u/Alone_Look9576 23m ago

And those will only affect controller set, guess what nested menus if anything will be for controllers, you don't have to change the whole game in order to make the controller to work well. Layout that makes sense, utilizing dpad properly and much more. If they can give good controller integration I'm all up for it and I'll judge it once we get it, not now when we have no product to judge.

0

u/Caffeine_Monster 17m ago

Sweeping gameplay and mechanic changes. i.e. simpler and slower.

Controllers are just poorly suited to RTS and no amount of UI tweaking and controller support will ever fix that. It can be made somewhat be workable if you gut the game mechanics and interfere.

2

u/sithren 33m ago

Had no idea this was going to have controller support. Day 1 buy. Will be my first rts in decades

1

u/UnVaxxedAndAutistic 31m ago

CA haven't made a good game since medieval 2 :)

1

u/Xifihas PC 14m ago

Controller is never going to be AS good as KB&M for an RTS but it can be an adequate option.

1

u/SmugCapybara 14m ago

Ah, I see CA is solving the issue of terrible battle AI in innovative ways - instead of fixing the AI, let's just make the player use a worse input method and close the gap that way! /s

I kid, of course. If they can get a good controller scheme going without compromising the core of the game, that's a pure positive. I just hope they get the core systems right...

u/ddosn 7m ago

I'm more concerned by the AI. Or lack thereof.

In the gameplay we've seen so far, the AI seems to do little more than run in a straight line directly at the players forces.

u/Illyrian5 7m ago

Evolve your ass to Rome Total War 3 you numbnuts !

Rome in 2005, Rome 2 in 2013 and I'm old now already !!

u/darksepul 4m ago

RTS can be played on a gamepad? Yes. It will be sup-optimal? Depends on the game.

A fast-paced either like StarCraft Brood War or StarCraft 2 I can only imagine being the worst possible experience because of intense Micro and Macro multi-tasking. Age of Empires, Halo Wars, Warhammer and slower casual-friendly RTS? I can't see why not.

u/PTSDDeadInside 4m ago

Here's $800 in dlc

-3

u/Loki_Agent_of_Asgard 53m ago

Whelp this game is doomed.

4

u/MountainMuffin1980 46m ago

Why?

6

u/Loki_Agent_of_Asgard 41m ago

Total War games are pretty damn complex, to make it work with a controller they'll have to make the UI and gameplay work with a controller, meaning it will be extremely toned down to usual.

People love bringing up Halo Wars and LOTR BFME 1 & 2, but those games are only good and impressive for what they are, compared to actual RTS games made without a controller in mind they're pretty basic. Also factor in that that's 3 games over a span of 30 years out of dozens of attempts of bringing RTS games to consoles/controllers and you'd rightfully be EXTREMELY worried about them aiming for making the game playable on controllers, especially since I don't personally REMOTELY trust Creative Assembly to not basically ruin the game in the pursuit of console money.

2

u/MountainMuffin1980 40m ago

I'd have thought they'd just have two systems, like Baldurs Gate 3, but if the devs are lazy as you suggest...

0

u/Loki_Agent_of_Asgard 30m ago

They don't think twice about making a dlc to add blood and glory kills to their games, they don't deserve the benefit of the doubt in anything.

It's called Blood for the Blood God III by the way because all the Total War Warhammer games had a similar DLC that added blood and unit executions.

0

u/UnsorryCanadian 39m ago

Them making sure that controller users can play is going to ruin the entire rest of the game?

0

u/Ohgood9002 37m ago

I don't think PC players realize how many people want to play these games on handhelds. Its not even gamepad controls. Its touch controls as well.

And touch controls for a RTS is an easier sell too

-1

u/kingduqc 33m ago

Yes you can always water down rts/strategy games to fit a controller...