r/gaming 15h ago

PlayStation’s Future Has Never Looked Bleaker

https://www.ign.com/articles/playstations-future-has-never-looked-bleaker
7.4k Upvotes

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u/Pleasant_Expert7329 15h ago

Honestly I feel like that’s just the gaming industry in a nutshell

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u/serpentear 15h ago

It’s the AAA gaming industry, save for a few studios.

Indie and independent games are getting better and better.

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u/AnotherGerolf 14h ago

It's a misconception about indie, in indie game development there are literally 99 games that flop and die for 1 that succeeds, and you don't even hear about those that died having 100 players peak on release day.

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u/Mopman43 11h ago

100 players peak is probably still in like the top 10% of indie games, numbers-wise.

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u/unit187 3h ago

Many don't realize, but 100 peak players means you can live decent life in 3rd world country for a couple of years.

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u/Duck_With_A_Chainsaw 47m ago

What is your estimate on earnings in USD? I’m ignorant.

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u/unit187 24m ago

In many places you can live alright without luxury on $300-500 a month. I'm talking modern comfortable cities, not shacks.

A game with 100 peak players may bring you at the very least $15k, but heavily depends on genre and pricing. I know people with like 90 peak players and their game earned 100k+ lifetime.

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u/dashingdrew 20m ago

Youre not making 15k from 100 peak players

Especially not with the cut that steam takes

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u/Helmic PC 13h ago

yeah, even for studios that already have one success under the belt, like one game that doesn't quite work out means everyone could lose their jobs. nobody can get discovered in a sea of shit, the AI slop problem has made it even worse as nonsense that had no effort put itno it is made equally as visible as something some poor fuck has spent the past five years of their life making. marketing is unfortunately way more important for indies than for big name studios where the mere fact they're working on a game is going to get it noticed.

like fuck, for all concord gets mocked people knew it failed. it was newsworthy that people didn't know about it, that's just how unusual it is to be completely ignorant of a game of that scale, and even then it got a ton of attention after it got shuttered. that's so much more attention for something that sony basically put zero effort into advertising than something someone has put their life savings into.

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u/Agret 8h ago edited 2h ago

Even Mojang the studio behind the biggest game of all time (Minecraft) couldn't get much success from their second game Scrolls

Wdym Sony didn't advertise Concord? They went hard on it and invested heaps into marketing, they funded an animated cartoons series and an entire behind the scenes documentary about it too. It was supposed to be their biggest & best live service game that lasts the next 10yrs.

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u/martinsky3k 7h ago

Mojang

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u/Robias007 6h ago

Patrolling the Mojang almost makes you wish for a nuclear winter

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u/Dazzman50 7h ago

Bojangles

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u/Agret 4h ago

Sorry it was auto corrected because I didn't capitalize it originally, funny error though

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u/Lopsided-Rub5476 5h ago

Yeah I don't get buddy's comment about Concord, it didn't matter how much Sony marketed their turd, they still were marketing a turd.

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u/WorkFurball 6h ago

Wdym Sony didn't advertise Concord?

If they did they did really badly, the first I heard of it was when news came out it was shutting down.

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u/Wes_Warhammer666 24m ago

Same. I was completely unfamiliar with its existence until it was already dead.

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u/alus992 2h ago

Scrolls was so good...it just game when such games were not cool to play. Now everybody would play it on their ipads etc.

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u/Shinjischneider 7h ago

The AI-Slop us even worse.

Because they pay no money for the actual work they can focus on fake steam reviews, pay for exposure etc

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u/MunkSWE94 10h ago

Same shit when people say games used to be better. We remember all the good games, not the mountain of shovelware and tie-in games.

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u/tommangan7 6h ago

Very true, main difference is now I get to find out it's shit before I've spent £50 on it to find out.

Been playing 30+ years and putting nostalgia aside the quality and wide variety of games has never been better to me.

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u/tarranoth 3h ago

People nowadays complain about broken releases, but I remember my copy of KOTOR crashing about every 2 hours in the loadscreen along with some broken scripting not triggering some quest states. And there was no way for patching that automatically back in the day.

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u/tommangan7 3h ago

Yeah I was typically getting one game for Christmas in the 90s and one for my birthday. Definitely had one or two that were a struggle to even get playing. The access and choice is crazy these days.

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u/Goldeniccarus 13h ago

Steam new releases at this point are like 50% pornography, 40% early access open world survival crafting games that will never leave early access, 9% actually trying to be unique but not really succeeding, and 1% games that may be worth playing.

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u/DarthW00dy 12h ago

By that math that's about 200 games every year that might be worth playing since about 20000 games were released on Steam in 2025.

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u/Random_Guy_12345 7h ago

Yes, that's exactly what's happening.

There is such a release volume that, even with an abysmal hit rate, you still get a decent title every now and then.

The issue is having to filter all the garbage.

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u/ThereAndFapAgain2 3h ago edited 2h ago

200 games a year is more than “every now and then” lol

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u/Wes_Warhammer666 22m ago

The every now and then part is you having to find the non-garbage. The successful discovery only happens now and then when there's only 200 in a sea of shit.

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u/KaminaTheManly 11h ago

1% of 19000 games released in a year is 190 games worth playing. Do you play 190 games in a year? Or even 19? I'd say that's fucking plenty of quality games even if there is a lot of trash. Steam lets anyone sell games so of course there is going to be a lot of trash. Doesn't mean we dont still get way more from indies worth playing than AAA.

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u/Scoo_By PC 9h ago

190 games being worth playing and actually playing isn't the same, unless I get paid to play games.

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u/iamergo 5h ago edited 4h ago

No game is for every single person — save for maybe Stardew Valley. Games have a TA. Solo-deving a game for a couple of years and selling 20,000 copies at $10 a pop is a good time investment, even if you lose over a half of that to Steam's cut, taxes and eventual sales. And 20,000 copies really isn't that much compared to what major indie successes sell. So if you have a great idea, the patience and the know-how to make a good indie game, the audience is there, and it's worth doing.

Edit: Remember a few months ago someone posted a video on this sub of this German indie dev crying on camera when he opened his Steam sale stats after a week of releasing his game? It was a fantasy tower defense I'd never heard of before and a game I would never consider playing or making myself, but there he was, a few hundred thousand big ones richer a week after release. My point is, your own taste, monetary situation and amount of free time do not define what the indie video game market is like.

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u/Weltall8000 7h ago

Cool. You're missing their point though.

Furthermore, connecting people with these hidden gems is part of the problem too.

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u/tempinator 8h ago

Do you play 190 games in a year? Or even 19?

Yeah, even if it's 0.1% it's more than enough.

Frankly my backlog of games to play is already so large, I am absolutely satisfied with the state of gaming personally. I have literally hundreds, likely thousands of hours of entertainment already in my steam library, and there are always at LEAST 2-3 games a year I'm really excited for even in the current state.

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u/Buirck 12h ago

So Stardew Valley.

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u/sagevallant 10h ago

Still waiting for my high quality indie crossover dream game that combines the fun of Stardew with the fun of Factorio

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u/Fuzzy-Amphibian-956 9h ago

Then call us dream buddy’s because that sounds amazing!

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u/Scrubsui_No_Hado 3h ago

Personally i have over 150 games in my library. No pornography, only ever bought two games in early access and i fucking hate open world survival craft so none of that.

I have literally 6 times as many games as in my teens and twenties, ranging from any genre, triple a to indies, retro and recent and beautifull remasters and remakes.

I have games for years to play and all that for propably the same money spent on PS1, PS2 and N64 games. Only much more high value content, more replayability, visuals 17 year old me wouldn't have dreamed of.

I really don't get all the glooming about todays gaming industry, just ignore the garbage, there's too many jewels too choose from to play them all as it is.

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u/kytheon 7h ago

Indie dev here. It's not easier at all. It's way harder to find funding or support now than a few years ago.

And yes it's survivorship bias. 99% of projects fail and we only cherry pick hits, just to say something about the industry. We can't all be Balatro.

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u/Rhysati 12h ago

And for every book that gets published, album that gets released, etc it's the same thing.

Making it big is difficult. Incredibly so. And it requires hard work, having the right connections, and luck.

The indie scene is still doing outstanding.

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u/Feruchemist 2h ago

I think people forget this. It’s universal. Books, movies, games, any business you can think of from restaurants to convenience stores.

For every success story there’s thousands of failures that did everything just as right but luck or timing wasn’t on their side.

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u/OutlyingPlasma 12h ago

And for every 1 AAA microtraction store front game that releases there are 10 fantastic indie games.

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u/Iokua113 11h ago

And for every 10 fantastic indie titles less than one succeeds.

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u/Brettersson 13h ago edited 12h ago

And all 100 of those games cost less to produce than a single AAA title, were made by fewer total people, and probably involved significantly fewer rounds of layoffs after months of crunch. Indie games get churned out because people can make them in their downtime, not because they're inherently higher risk.

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u/WingerRules 12h ago

A ton of them are made by adults basically living in their parents basement and eating nothing but ramen for years. If they were paid an actual income like more established studios then those indie games actually have a way higher cost than people think. The cost to develop doesnt show dollars lost during those years from them living without an income.

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u/Brettersson 12h ago

And plenty of them are adults with jobs, and they make games as a hobby. Some of them are small teams taking a risk, it's all over. Point still is that anyone can do them for any budget, and with digital distribution being so accessible there's not really anything to crash in the indie space. It's the same people taking the same risk either way. Giant AAA publishers can't really say that.

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u/Gorstag 8h ago

I was going to post almost the exact same thing. Canceled then scrolled and found your post. That's the thing. Many of these Indie games are passion projects. If they start gaining traction and allow the developer(s) to be financially stable they can dedicate real time to them.

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u/MrdnBrd19 10h ago

99 to 1 is so incredibly generous.

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u/Substantial_Meal_530 9h ago

Most indie games don't have 5 players on release day.

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u/Correct-Document-125 9h ago

Some of the ones that get barely any traction are sometimes way better than any of the "Overwhelmingly Positive" <Roguelite copy entry #30431>'s

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u/UsernameIn3and20 6h ago

There's only so much people and so much attention. And it doesn't help that some indie games are functionally just a slightly different flavor of the same type of games.

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u/Mister_UAP 6h ago

1% might be generous tbh. Probably more like .1%. But that's all media in an age where making and selling things is accessible to more people than ever. A blessing and a curse, but definitely more of a curse with the addition of AI. 

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u/EirikurG 4h ago

It's not even out of a hundred. Steam gets thousands of new games every month
Only a couple break through to gain a small audience and an even smaller amount (usually singular at a time) get to top the charts

Sure, as an indie dev you need to make a good game (with an audience in mind) but it's basically just a lottery

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u/SomedaySoonNow 12h ago

We only need 1 out of a 100 at the rate they are releasing games. But AA's been improving as I'm sure they have AAA talent working with them now and much smaller teams.

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u/PIPBOY-2000 15h ago

And people are to blame really, as much as the studios. They will stop when people stop giving them money for it. Hopefully it's soon.

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u/philter25 14h ago

Narrator: It won’t be soon.

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u/ToasterLoverDeluxe 14h ago

It probably wont happen at all, these people have the younger generations by the balls and the people don't care they are used to being treated like shit

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u/philter25 13h ago

oh yeah, 100%. i keep telling them that, but boy do i have the downvotes to prove it lol.

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u/Coldhimmel 13h ago

it's extremely bad in any gacha community.

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u/que_sarasara 4h ago

I mean, go to any game sub and insult them/the game and you'll get the same response

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u/Coldhimmel 3h ago

pretty sure no, many communities are self aware . in gacha though no matter how specific you word it to avoid any misunderstanding that you are criticizing the company and not the players or whatever they will still treat it as a personal attack and become hostile like it's a cult.

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u/erasedhead 12h ago

Well yeah they’re addicted. Go on a pot subreddit and talk shit about weed.

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u/_BrokenButterfly 12h ago

The first time I read the term "vote with your wallet" was around 2006 or so. People voted. This is what they voted for.

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u/Icy_Guy 9h ago

"We have to get this many hours per dollar!" "Okay."

And thus, the open-world checklist game was born.

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u/lmao_lizardman 13h ago

the ppl (children) are being manipulated by alot of psychological tactics with alot of money/research behind it to get you/them to buy those AAA games. fomo, gambling, all the tricks

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u/knight_in_white 13h ago

I think about this a lot when I’m playing live service games. None of the ones I sink money into are triple A games I think. Even still I can’t say I like how susceptible I am to the fomo of a battle pass or the like.

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u/Coldhimmel 13h ago

the money sink is just one part of it. the time sink is way bigger than you think, they use all sort of tactics to keep you coming back with timed resources and drip feeding content, then eventually the sunk cost become too large and you can't quit anymore even if you stopped enjoying the game for a while now.

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u/Coldhimmel 13h ago

games are online casinos now and it's widely available to anyone, especially kids.

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u/RTCsFinest 12h ago

This is the most disturbing thing to me. All of us that “know better” will eventually die off and all the young kids that grew up with microtransactions as a normal thing won’t think twice about it. People don’t often question the things that have just always been that way during their lifespan. I’m sure there are things that my millennial generation also don’t take into account in the same way.

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u/xanas263 10h ago

People talk about kids, but the primary spenders in pretty much every game are adults.

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u/trumangroves86 9h ago

For sure. But the plan is to get ALL of the kids now to become the adults that spend the most.

And the plan is working.

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u/CastorVT 8h ago

coughcoughpokemonliterallyonlyputtinglike1%oftheirbudgetintotheactualgamescoughcough

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u/AX-10 13h ago

Nah people aren't the investor class that buys and violates studios destroying their creativity. People aren't the executives that override underpay and lay off the devs. People are poor tired and sad and will find joy where they can.

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u/iliveonramen 13h ago

The amount of people that bitch about COD, NBA2K, Madden, and all these other low effort slop and then turn around and buy on day one next release is def part of the problem.

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u/Occultist_Kat 13h ago

Meh... yea, money talks, but I'd actually sooner blame investors and capitalist. Most of these AAA developers would be making way better games if they weren't being told what to do by the kind of people who care more about rising profits than the art of it.

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u/Pleasant_Expert7329 15h ago edited 13h ago

Yeah, that’s what it feels like to me too. Like we’re heading towards another gaming market crash because of how much it cost to make video games now among other things

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u/Elonthecuck 15h ago

It costs money because the top gets paid too much and shareholders

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u/Pleasant_Expert7329 14h ago

Absolutely but video game themselves are costing like hundreds of millions of dollars now and that’s not viable either. Like wolverine cost like 300 million to make and they have to sell at least 5 million to break even. There’s a lot of problem with the gaming industry that just seems to keep getting worse.

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u/SweetSigil 14h ago

wolverine cost like 300 million to make

Pure mismanagement of resources causing inflated cost.

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u/xzapata89 14h ago

Just curious, what was the first gaming market crash?

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u/Skitz-Scarekrow 14h ago edited 5h ago

https://en.wikipedia.org/wiki/Video_game_crash_of_1983?wprov=sfla1

1983 and strictly USA. Many similar systems, offering very similar games, and, often, of poor quality. Not just "bad", this was practically the dark ages after all, but barely functioning. An analyst for Goldman-Sachs stated demand was up 100%, but production was up 175%.

Massive surplus and falling consumer trust crashed the market in America. If there is another crash, it will be because (IMO) of anti-consumer practices. Primarily because of the average consumer being priced out because "line must always go up"

Edit; it tickles me that whenever I say something that's even the most softball phrasing of "late-stage capitalism/ corporation bad", there's always at least one downvote from corpo-simps.

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u/Brettersson 13h ago

The ET game for Atari is often cited as a perfect microcosm of what happened. They were so confident in the Atari that they ordered more copies of ET than there even were Ataris on the market, so they not only needed to sell every game, but also had to sell more consoles to do it. And idk if you're seen that game but killer app it is not. Even by Atari standards.

It's like the exact opposite reason there'd be a crash today, instead of producing too many games for people to possibly purchse, they're not letting people buy games at all, just a glorified rental with an indeterminate end date.

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u/Rocketknightgeek 10h ago

Of note, the super cheap and independent British home micro scene gave zero fucks and grew a ton during that time. Guess games being 20 quid at the highest end helped.

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u/ChibiNya 14h ago

1983 I think. The market was just shovelware and people lost faith in the industry in the US. It wasn't until Nintendo reached America with the NES that it started growing again.

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u/whereismymind86 14h ago

Atari, it’s why the nes had the whole “Nintendo seal of approval” thing, because Atari shovelware had been such an issue. It’s also why it initially sold itself as a toy via R.O.B. because retailers didn’t want to sell video games after the crash.

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u/Warlordnipple 14h ago

Late 1980s the market crashed and all the previous big players died or pivoted, Atari is the most famous. Atari owned the console market for decades but never again after the crash.

Nintendo was originally marketed as a way to control Rob the robot so investors didn't think of it as another video game console after the crash. (The plane was always to immediately pivot to regular games after release but a few nes release titles used the Rob Robot accessory)

Nintendo's success basically revived video games for most of the world (PC players still were doing fine, but home consoles had died) and in the 80's and early 90s most kids did not have access to a home PC as they were $500+ vs a $100 console. Ironic that now consoles are catching up to PCs in price when their big selling point early on was being cheap.

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u/Malaprobably 14h ago

It was early 80s. Atari release low quality games, and they had poor licensing so that anyone/everyone could flood the market with cheaply made titles. Atari themselves made cheap versus polish. Atari's system were either underpowered, or overengineered. Nintendo and Sega took up the slack quickly and learned from those missteps.

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u/Goldeniccarus 13h ago edited 1h ago

As I understand it, Atari didn't own patents on a lot of the underlying technology in the 2600, including the game cartridges. A lot of the early technology was developed at universities and Atari was just using the technology.

This meant they had no quality control, anyone who could buy or make the cartridges, was allowed to buy, make and sell Atari 2600 games.

Then Atari also wasn't doing a great job making particularly worthwhile games on top of that.

Nintendo and Sega both had patents on their cartridges, meaning they got to pick who they sold to, which they limited to publishers who were actually making functional games (not necessarily good games, but they'd actually start correctly). Made a bigger effort to have high quality home games, and then marketed better to push better quality games.

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u/poopshooter69420 12h ago

Dave the diver is solid

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u/CharlieTeller 14h ago

Kind of. The problem is that it’s not a good long term thing for the industry. It’s like indie films. You’ll have one director make some highly acclaimed thing. Sometimes they might make a few but most just have one thing and drop off the map.

You need AAA for the funding to push the tech. To push what’s capable and have the big budgets. I don’t want to play games without AAAs out there.

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u/Neronoah 14h ago

to push the tech

We are in a bit of decreasing returns on investment for that. Specially if money goes to graphics instead of gameplay.

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u/zeez1011 14h ago

You don't need tech to create a good story and an engaging gameplay loop.

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u/Tigerwarrior55 14h ago

to push the tech.

Eh...right now the tech push is to defer basic optimizations to AI especially since real optimizations are kept like trade secrets.

Like I would say the only thing they have going is they forget to go lean so they make more jobs than indie due to funding, though that's a shrinking window.

Otherwise AAA living or dying is kinda irrelevant, though at least Eastern studios mostly understand how to make a game for their audience rather than a game for everyone.

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u/stellvia2016 14h ago

Which is why the complaints are bullshit and the real reason is greed, incompetence, and mismanagement.

Mihoyo has like a dozen games in development atm, and none of them sound massively delayed or mired in problems. And all of their output has been of high quality and effort, even if people don't care for gacha as a revenue method.

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u/Tigerwarrior55 14h ago

And all of their output

Honkai Star Rail drowning meanwhile

For the most part I concur. They know when to turn back. They have done greedy traps a lot like with Genshin and Lunar Reactions be locked behind gacha units without non spending ways to access and making a meta out of it. Mihoyo did backpedal that for now.

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u/stellvia2016 14h ago

What happened with HSR lately? I liked the game, but haven't had time for it since Penacony ended. I did hear the dmg inflated massively in Amphoreus, but there is also a ton of content to do every week between weeklies, monthlies, and time-limited stuff.

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u/TaxesAreCivilization 14h ago

Why do people say this?

AAA industry is full of great games every single year.

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u/Designer-Weekend-813 7h ago

It's just Reddit. People criticize Brand Nw Day, than the movie make 3 billion

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u/newpixelphonesux 10h ago

also AAA supports and funds a lot of indie

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u/muffinluff 12h ago

Nintendo is not just a studio. They are doing very well.

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u/VengeanceKnight 12h ago

And Nintendo, which sort of exists between those extremes, is doing just fine.

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u/serpentear 12h ago edited 12h ago

Yeah Nintendo has a kind of weird cult like thing going on with their players.

They know their space though, and they stay there.

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u/TEoSaT 12h ago

Tbf, I wouldn't even say it's a "cult". Most of their players are fairly casual, and they make pretty good games very consistently. The few hardcore fans who worship them are a loud minority across the internet.

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u/dumpling-loverr 11h ago edited 10h ago

Not really a cult when in reality most of their playerbase aren't terminally online enough to care about corporate BS that Nintendo has been doing.

Redditors referring to normal / casual people as parts of a cult is one of the hilarious thing I see today.

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u/civgg 14h ago

Shoutout to Capcom

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u/-ManDudeBro- 13h ago

The best games I've played recently have been AA or Indie. Don't even recall the last big budget game I got as a day one but that paid off.

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u/zeekayz 13h ago

Yep, login to Steam. Gaming has never been better.

$300 million dollar budget games a with a studio of 400 people are over - these have all now been private equitied into making live service slop that mostly dies after a month and then kills the studio. There are a few established studios that can do this (Rockstar etc) but we're not going to have 100 studios be able to churn out games that each need a million concurrent players not to go bankrupt.

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u/Fern-ando 15h ago

Nobody forced them to spent 200 million on Concord when Bloodborne was made for less than 15 million.

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u/shmorky 7h ago

In their defense, I don't think From is going to accept 15 million for another BB tho. That's going to be in the 200 mill range as well.

Still a way better investment than Concord obviously.

What's also interesting is how suddenly the hero shooter ship sailed. Highguard also failed rather spectacularly. And I'm not too confident Deadlock will ever take off, or be completed for that matter...

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u/ericd7 4h ago

I think deadlock will be fine honestly. It's averaged 80k or more daily peak concurrents since July and like you said it's not "out" yet and valve don't advertise it at all.

99% of studios would kill for those player counts for a fully finished game nevermind what's effectively an early access one.

There are a lot of people like myself that tried it when they expanded access and thought "this is cool but I'll wait for it to be finished" and put it on the shelf for now.

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u/que_sarasara 3h ago

What they never seem to consider is; their are so many excellent live services and hero shooters already that people have poured hours (and cash) into - what does your game offer or do different that would make someone abandon that?

oh right, nothing.

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u/_Bisky 3h ago

Cause every 2nd big game, for a time, was a hero shooter.

It's the same shit with BRs.

There were a few successfull ones, everyone tried to get a piece of the cake and they pretty quickly just completely oversaturated the market

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u/wishfulthinkingman 15h ago

Nintendo is cooking tho

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u/Mr_GoodVibes 15h ago

Don't forget Capcom. Insane 2026 run

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u/shifta_deband 15h ago

Capcom is absolutely obliterating right now

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u/21-savage-the-1 13h ago

Crazy too see cause Capcom was doing really bad from 2010-2017 but after RE7 they’ve consistently done very well, albeit blunders like MH:Wilds & DD3 launch.

Also happy they’re still taking risk with new IP like Pragmata.

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u/n00bBlaster1337 8h ago

they are always cooking but some of yall skip dinner sometimes

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u/Hemingway92 7h ago

It also helps that their consoles never use the top end GPUs, CPUs and memory chips in an environment where those prices are skyrocketing due to AI.

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u/Alt_SWR 15h ago

Yeah, Nintendo is absolutely looking like they'll be winning above the other big competition for the next few years at least. Not sure that's saying much considering all they have to do to be above Sony and Microsoft is not shoot themselves in the foot a thousand times but hey, a win's a win.

For those not sure what I mean, there's a lot to be excited for with Nintendo rn. Ocarina of Time Remake, Metroid Ravenous, open world Kirby game, Pokemon Winds and Waves next year. That last one is the one I'm most unsure about but even as someone who hasn't played Pokemon since Sun and Moon, I have to admit it looks like it has promise. Whether it'll meet that promise is what I'm unsure about.

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u/RowdyRuss3 14h ago

Not to mention the Duskbloods. Snagging a From Soft exclusive is a pretty big deal, especially when it's Nintendo of all companies.

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u/sevenut 14h ago

Iirc, From Soft are the ones that went to Nintendo to make an exclusive and not the other way around, which is pretty interesting 

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u/kynthrus 14h ago

Makes sense. From wants a larger consumer base. That means getting into all consoles

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u/Dav136 10h ago

From the interviews, From pitched it to multiple publishers and Nintendo were the ones who wanted it

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u/krazun 9h ago

Yeah, Duskbloods is a weird game—an unusual mix of ideas—and among all the consoles, Nintendo is the place where creative game ideas have the best chance.

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u/SleepWorth3354 1h ago

The only of the big three where you can be weird

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u/Albireookami 14h ago

They have been since the wii, wiiu was a bust but switched was back to them ahead of the pack

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u/PIPBOY-2000 15h ago

Yeah they've been making the same games for decades now. If nothing else, they give people what they want.

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u/CFL_Gent 14h ago

While at the same time keeping those same franchises fresh. They’ll do fan service, followed by reinvention, more fan service, etc. The time lapse between each fan service game is usually enough time to have fans ready for another “same-y” type game. Those “same-y” type games also cost less to make, allowing it to be a healthy business. Without a healthy gaming business, they cannot continue doing business since they have nothing else propping up their company.

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u/DemacianDraven 14h ago

And then you have GameFreak.

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u/CFL_Gent 14h ago

😂😂 To be fair, Game Freak is a separate company. I’m talking Nintendo EAD.

Game Freak does have a tick-tock cycle too. They just suck as developers lol.

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u/ItsKingDx3 13h ago

I know what you’re getting at but they also switch things up, especially in recent years. Legends ZA had a brand new battle system

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u/dabsalot69 14h ago

What I would do if Sony treated their IPs like Nintendo. I wish we were on Ape Escape 6 at this point.

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u/kynthrus 14h ago

I'd settle for Croc 5 honestly. The disappearance of Gex is one of the greatest mistakes in gaming history.

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u/PR0H181D0 12h ago

That’s not even considering that when the next Mario title is out it’s basically game over.

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u/Alt_SWR 11h ago

Yeah I can't imagine we won't see a Mario title revealed maybe next year sometime.

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u/PR0H181D0 11h ago

Money will leave my account so fast it’ll create a ripple in time and space

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u/Aska09 3h ago

New Fire Emblem next week, too

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u/latunza 11h ago

I just had this conversation with my wife and Nintendo’s problem is the old guard. Everyone in Nintendo is really old and the company will experience a wave of staffing changes at once that might make or break them.

Miyamoto is in his 70s, the producers of every other games are in their 60s and maybe the Smash Bros and Animal crossing guys are in their 50s. I hope they’ve been priming their next gen talent and replacements for brand leaders to follow their key success models.

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u/bvbfan102 Switch 9h ago

I would say they have been pretty good at that. Its hard to replace Miyamoto, Aonuma or Sakurai but they already did well when they gave Kozumi the Mario series and are letting young and talented minds like Ito, Terada and Sano direct their own Spinoffs of major titles like Splatoon and Zelda which both where really great.
So i would say they are pretty aware that they cant rely on the old guard and need fresh air in the big positions.

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u/n00bBlaster1337 8h ago

Miyamoto hasn't worked on a game in like 15 years dude. hes the marketing guy now. do some appearances, talk about a movie to the press etc

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u/cosmolitano 5h ago

He's got the theme park, the museum and the movies to keep himself busy

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u/petetakespictures 3h ago

"What are you going to do now you're retired, honey?"

"Well the garden gate needs fixing for a start. And I've a mind that maybe we'll get a chicken coop for the garden. I can fix my lawnmower and I don't know start a small franchise of theme parks and be involved with creating some multi-billion dollar movies and remain the public glad-handing face of arguably the biggest gaming company on the face of the Earth, setting up a successful museum to further celebratetheir vision. Oh and maybe potter about in the shed a bit and spend more time with the grandkids."

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u/Puzzleheaded-Chip869 8h ago

They've been training new staff to replace the old guard for years. A lot of the direction of newer games is specifically because they've hired people who grew up playing the originals.

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u/Chairfighter 14h ago

Tbf Nintendo is not innocent either they just aren't bragging about their bad decisions like Sony and Microsoft. 

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u/ModernTenshi04 12h ago

What bad decisions from Nintendo, exactly?

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u/Floaty_Waffle 9h ago

Before anyone mentions their strictness with fan projects/emulation in general, Japanese law is especially strict in terms of protecting IPs, copyright, and patents, so if they aren’t being litigious, they run the risk of losing ownership of their properties (although I doubt anyone in Japan’s government would have the balls to do so even if that weren’t the case)

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u/ModernTenshi04 4h ago

I do have my quibbles with some of that, and their lawsuit against Palworld was just absurd, but this was generally the direction I wondered they might be going in by saying Nintendo is also not innocent.

They're not perfect, buuuuuuut they're also the only console maker in the last decade who sold over 150M units, and with zero official price cuts to their console during its run and the Switch 2 still seems to be selling very well. Folks were legit pissed when the new Zelda 40th Anniversary model sold out and was already being scalped, but Nintendo have confirmed more will be made available, and that system is priced at $520 which is a bit more than the new MSRP of $500, and folks still want the damn thing.

I do not see folks clamoring for Xbox Series X/S and/or the PS5 in the same manner.

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u/21-savage-the-1 13h ago edited 13h ago

Not really, It’s mostly just the biggest AAA studios that are so greedy they’re hurting themselves, everyone else is doing good/well; ie Capcom, CDPR, Nintendo, Indies, AA, ect,ect.

But that’s sensationalist headlines and Reddit fear mongering for you.

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u/Ok-Lawfulness1515 3h ago

This sub has always been pretty stupid.

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u/CzarTyr 13h ago

Japanese Korean and Chinese devs are doing just fine, better than fine.

It’s western devs that are shit

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u/Tegras 12h ago

Beyond shit at this point. Never thought I'd see the day. I just keep thinking "What type of company culture exists within those studios where such mediocrity at that scale gets green-lit and no one says this is a very bad idea?"

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u/Slight-Formal9277 7h ago

Lower dev costs win out. 

Turns out you can make much better games for cheaper when your per dev hour cost is just several times lower, and there's literally no downside to chasing lower dev costs when there's no marginal costs to selling more games, nor tariffs on selling games overseas.

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u/goatamon 7h ago

This is wildly overstating it. Plenty of great AA stuff has come out of the west in recent years.

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u/comelickmyarmpits 4h ago

Aren't we talking about aaa? West studios being absolute shit rn

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u/Fit_Kangaroo_3437 13h ago

Idk man we thriving over here on PC

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u/Danny__L 9h ago

PCs have always been the way to go. There's a reason why you pay a premium for a good PC experience, you get what you pay for.

The tiny amount of console exclusives are basically never worth losing the benefits of PCs.

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u/AntonChigurh8933 15h ago

Man, you guys are so dramatic.

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u/BK99BK 13h ago

Usually I’m with you on the doom and gloom but they’re not completely wrong.

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u/Pleasant_Expert7329 14h ago

Sorry, man it just feels like things are heading in a bad direction

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u/WestwardLord 14h ago

GTA VI is starting to feel like a really warm hug goodbye

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u/Little-Witness-1201 10h ago

GTA VI is the kick in the shins between the no physical release and $80 price. $100 if you want all the content

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u/Successful-Day-1816 7h ago

I'm so glad I don't care for GTA hah. Even if I did I only play new games like 3-4 years later. I can tell you for a fact that the only game since COVID I've bought in its launch year was Lego Skywalker Saga

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u/BeautifulNeck8359 12h ago

Y’all are fucking insane. There’s more great games releasing nowadays than at any point in gaming history.

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u/Little-Witness-1201 10h ago

I picked a random year 1999. In that year, we had: Soulcalibur, Tony Hawk's Pro Skater, Unreal Tournment, Age of Empires II, Crash Team Racing, Pokemon Gold/Silver, RE3, FF8, Rayman 2, DK 64, Shenmue, Roller Coaster Tycoon, etc.

Another random year 2005: RE4, Ninja Gaiden Black, GoW, Metal Gear Solid 3, Forza Motorsport, GTA San Andreas, Guitar Hero, Shadow of the Colossus, Psychonauts, Civ 4, Burnout Revenge, etc.

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u/Cruxis87 2h ago

2025: Expedition 33, Doom Dark Ages, Kingdom Come Deliverance 2, Split Fiction, Silksong, Dispatch, Yakuza Pirate game, Donkey Kong Bonanza, Death Stranding 2, Hades 2, Arc Raiders, Blue Prince, Ghost of Yotei, and more remakes, and more niche games that won't appeal to everyone.

looks about the same to me.

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u/dillanthumous 5h ago

This is a common cognitive trap from cherry picking and time compression. People do the same with music, cinema, TV, books etc. The past is somehow always where all the good stuff is... Because only the good stuff from the past gets remembered en masse. Meanwhile in the present things seem average because all the mediocre and bad stuff is very apparent.

Edit: also, a lot of what would have been AAA in the past would not be of sufficient scope and production value to be considered AAA now.

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u/Pleasant_Expert7329 10h ago

I’m not talking about there being fewer great games, I’m talking about how publishers I starting to pump 100s of millions of dollars into their games, making them too big to fail. How every years, there are more and more layoffs and studio closure, how they invest in live service games because that’s what the stock investors want along with pushing AI, and how they take longer and longer to make now

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u/chadhindsley 12h ago

But Sony went full greedtard and now it's gunna haunt them

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u/Kremsi2711 10h ago

Nope, Indie Games and Capcom and Square Enix and Nintendo are doing fine, it’s just boring AAA titles

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u/PinkBoxDestroyer 15h ago

That's western gaming studios. Eastern gaming devs are doing alright. Japan, Korea and even China despite joining not too long ago are doing fine.

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u/Little_Obligation_90 15h ago

PS5 has sold as well as PS4. The contraction is mostly Xbox.

I could see Helix basically being cancelled while PS6 ends up being 2/3 of PS5.

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u/SqueezyCheez85 14h ago

They should just push these newer generation consoles aside and extend support for the current gen. Gaming hardware is unattainable for most consumers right now, and it'll only get worse.

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u/RitsuFromDC- 13h ago

If blizzcon doesn’t deliver something we are pretty much done

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u/HauntingStar08 12h ago

The entire world

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u/hexitor 12h ago

Crazy thing is that 2 years ago things were looking great for them. XBOX was just handing over their lunch money. Even the Concord debacle was relatively short considering how bad of a fumble it was. Then all of the sudden it’s been a constant fuck up after fuck up.

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u/Azzblack 11h ago

Yeah, in many ways I agree.

The thing is, for Playstation to be continuously fucking up and making poor choices that alienate their customers it really isn't a good sign. They have got it right for decades, or got it "righter" than their competition at least and always managed to be a net positive in the industry.

Sure they made their own games and supported developers, but ultimately they are a platform and while Sony made mistakes along the way they always seemed to make many more good choices over a few bad ones which kept them on top and established loyal customers that were happy to be a part of their ecosystem.

Xbox does what Microsoft does, always fucking things up. Nintendo seems to be getting it right in some ways, then be as dumb as ever with their IP and countless other consumer shafting choices. Sony/Playstation seem to be entering a new era of corporate blindness.

PS5 was the first generation of Playstation I didn't take part in, and I had the PS1 back when I was a wee lad. Even GTA VI isn't tempting enough for me to get a PS5.

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u/llorTMasterFlex 11h ago

Gaming is hitting a peak for sure. Every generation is getting less and less impressive. So many retro games and remakes is good enough for a lot of people. Black Ops II being at the top of the charts proves that.

I don’t even listen to new music. Thousands of bangers from back in the day feel endless already.

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u/Tall_Ad624 11h ago

Agreed. Games take so long to develop they feel few and far in between; no more discs; new consoles come out before it feels like we didn't get full use of the previous generation

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u/Null0mega 11h ago

Triple A western industry specifically, and I feel no sympathy because nobody asked them to start then cancel or put out some of these garbage live service projects or just spam remasters and remakes.

So many of these wounds were self inflicted - and since some of these studios, devs or journalists have a habit of dismissing certain types of criticism they never learn anything and then oops - there goes another $400 million dollar budget game down the drain.

As far as i’m concerned? It’s just natural selection, they lost the fucking plot at some point and i’m more than happy to continue investing my money and attention to indie, double A or Eastern games while the whole triple A structure burns 😁.

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u/Balc0ra 10h ago

Sony have just gotten away with it longer dude to "where else are you gonna go" worked everytime.. Until now

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u/tsardonicpseudonomi 10h ago

Honestly I feel like that’s just the gaming industry in a nutshell

It's really everything. Movies are worse. Music is worse. Gaming is worse. Books are worse. Fuck, even shit around the house like washers and dryers are worse. Restaurants are worse. Vehicles are worse.

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u/mr9025 10h ago

Come over to pc, homie. You look like you could use a break.

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u/Triingtolivee 9h ago

HIGHER PROFITS NOW! MORE MORE MORE! LAYOFFS LAYOFFS! LESS QUALITY! LESS BENEFITS FOR EMPLOYEES! THINK ABOUT OUR CORPORATE PROFITS!!!! MORE MORE MORE PROFITS!

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u/minus15t2 9h ago

Gaming is getting more and more expensive. For both developers and consumers.

Meanwhile, Sony is making decisions that are anti consumer.

They have the same lack of hubris they had at the start of the PS3 generation

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u/Spagman_Aus 9h ago

Don’t want talented people out of work but the video game industry feels like it needs a crash again to shake out the useless management layers.

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u/Comfortable_Horse277 9h ago

This.  The whole industry is a mess.  Xbox has basically collapsed and closed the majority of their studios. 

Sony decides a project is too expensive and decides not to continue the partnership. 

It's not the end of the world. 

These "journalists" clearly weren't alert to what was happening in the early ps3 days. 

I remember when "sony failed and was dying" then. 

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u/scp_euclid_object 9h ago

Not just gaming. Overall. Look at apples presentation. Fancy toys for 2k

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u/Fredasa 8h ago

The highlight of the article is the Kojima incident and how that lets a rare title with near-guaranteed identity and distinction to slip through the fingers of a platform hellbent on shoring up exclusivity as their main selling point.

One of those exclusive titles recently falling to the misguided priorities of the studio that developed it? Not off-topic either.

So nah, not really.

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u/alexnedea 7h ago

Doomerism reddit mindset. Meanwhile literally every month we hit new records in every gaming category

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u/coffeandkeyboard 7h ago

Nah, I think Nintendo is doing alright.

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u/J1mj0hns0n 7h ago

It's because the don't give a fuck about stories or gameplay, they just care about metrics and quotas and representation.

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u/Ubbermann 6h ago

Capcom and Indie devs confused by this statement.

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u/surface33 6h ago

Typical reddit comment that has lots of upvotes but is dumb

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u/WofferFang 5h ago

AAA

Games are gonna be just fine.

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u/Next-Variety-6271 5h ago

It's just the AAA gaming industry since indie and independent games are only getting better

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